Diorama
Unity game prototype turned volumetric atmospherics playground, this project also includes voxel mesh generation, an automated texture atlas, custom water and terrain shaders, and in-editor tools.
One Room Roguelike
A prototype roguelike 2D platformer in Unity. This includes a player controller, generic controller, enemy navmesh generation and pathfinding, and animations and VFX.
Enrich
Unity stylized grass painting tech for a game prototype. Simply by flagging an object as paintable, you are now able to paint grass onto the surface of the object.
Shader VFX
3 Custom made shaders. Demonstrates transparency, vertex displacement and geometry shaders, as well as a few particle effects.
Fluid
2D real-time fluid simulation that interacts with Unity physics objects.